Resources

Harvard Referencing Game: a Lagadothon 2017 Case Study

Dr. Tracy Dix of the Leicester Learning Institute introduces her winning entry at LILAC 2017’s popular Lagadothon event. The Harvard Referencing Game was created to help users engage with what is often seen as a very dry subject. Her prototype adapted the 1980s arcade game ‘Frogger’, with each book representing an element in a reference, such as author’s name, year […]

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On The Move: a Lagadothon case study 2017

Dr Charles Inskip (UCL Department of Information Studies, c.inskip@ucl.ac.uk) and Dr Sophia Donaldson (UCL Careers, sophia.donaldson@ucl.ac.uk) introduces what the Lagadothon did to help their ‘On The Move’ ILG-funded project. In her recent overview of workplace information literacy, Alison Head, leader of the influential Project Information Literacy, said there is “a significant learning gap between what

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Teachkits: a Lagadothon 2017 case study

Jess Haigh, Subject Librarian for the University of Huddersfield’s School of Education and Professional Development, introduces TeachKits – packaged ideas and materials for academic skills and information literacy teaching – which she co-designed with fellow Huddersfield colleague and National Teaching Fellow, Andrew Walsh, and entered into LILAC 2017’s popular Lagadothon event.  The teaching packs for information

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Announcement

Call for schools to take part in evaluation of the TeenTech/ILG schools resource

The CILIP Information Literacy Group (ILG) is undertaking a light-touch review of the school support resource which it developed jointly with TeenTech early last year. ILG is looking for assistance in identifying half a dozen schools that would be the subject of the review. Would any schools like to take part? For information, the resource

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The Publishing Trap: a Lagadothon 2016 case study

Chris Morrison, Copyright and Licensing Compliance Officer at the University of Kent, and Jane Secker, Copyright and Digital Literacy Advisor at LSE and Chair of the CILIP Information Literacy Group, introduce a game they have designed to help academics, researchers and PhD students understand the scholarly communication process. The Publishing Trap was a runner-up at

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The CRAP! Game: a Lagadothon 2016 case study

Kathryn Ballard, Information Librarian at Southampton Solent University, introduces a game that she has designed to encourage participants to evaluate information sources. The CRAP! Game was a runner-up at LILAC 2016‘s popular Lagadothon event. UPDATE 25/11/16: Professionally designed versions of the CRAP! Game cards are now available for you to download and use. LILAC 2016

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Escape rooms for learning: the LILAC Lagadothon 2016 winner

Andrew Walsh, Academic Librarian at the University of Huddersfield and Training Officer for the CILIP Information Literacy Group, tells us about some exciting developments with his “Escape rooms for learning” idea, which was first unveiled at LILAC 2016‘s Lagadothon event. Since winning the Lagadothon with “Escaping the Induction”, I’ve been working on my prototype, which

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New, updated Health sector pages

New, updated information about information literacy in the health sector is now live on the CILIP IL website. Dr. Marc Forster, Health Sector representative on the CILIP Information Literacy Group, explains what information literacy means for health libraries. Marc explains the role of the information professional in supporting IL and there are examples of IL

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Employability resources from SCONUL

The Society of College, National and University Libraries (SCONUL) has developed a set of resources to support the community on the issues of employability and graduate skills. These resources include: Literature review This review examines the literature on current employability practice with a view to demonstrating the contribution of libraries to employability and the development of

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